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Natalie Pellmann
Natalie Pellmann
Concept Artist | 2D Art Lead at Devoted Studios
Los Angeles, United States

Summary

Senior Concept Artist and Character Designer based in Los Angeles, CA.

Skills

Concept ArtCharacter DesignCreature DesignMarketing IllustrationWorld BuildingProp DesignCostume DesignShape LanguageAnatomyDrawingSketchingGame Art

Software proficiency

Photoshop
Photoshop
Procreate
Procreate

Productions

    • Video Game
      Seekers of Skyveil
    • Year
      2025
    • Role
      Senior Concept Artist
    • Company
      Elodie Games

Experience

  • Senior Concept Artist at Fantastic Pixel Castle
    May 2025 - August 2025

    - Helped define the visual identity of a new IP and MMO by delivering concept art for playable races and classes.

    - Collaborated closely with Studio Head, Art Director, and VP of Creative to shape Ghost’s fashion direction; blending modern trends and streetwear with unconventional references.

  • Senior Concept Artist at Elodie Games
    Venice, Los Angeles, US
    August 2020 - April 2025

    - Owned character concept art from early ideation to final design for playable heroes, creatures, and cosmetics. Consistently created community-loved heroes for players to engage with.

    - Joined as Elodie’s first concept artist and worked on Seekers from pre-production to ship, playing a key role in defining the visual identity and art style of a new IP.

    - Highly adaptable in a fast-paced environment, worked quickly and efficiently to iterate on designs.

    - Collaborated alongside Art Director(s) and cross-disciplinary teams including: 3D, VFX, animation, game design, and narrative to develop designs aligned with evolving gameplay goals. Provided and received feedback, delivered paintovers and concept support when needed.

    - Directed contract artists and outsource vendors with detailed feedback and paintovers.

    Mentored junior artists through ongoing feedback, one-on-one support, and guidance.

  • Concept Artist at Elodie Games
    Venice, Los Angeles, US
    August 2020 - November 2023

  • Concept Art Intern at Blizzard Entertainment
    June 2020 - August 2020

    - Created multiple hero skins for Overwatch; worked within established pipelines and technical constraints.

  • Concept Art Intern at Riot Games
    Los Angeles, US
    June 2019 - October 2019

    - Ideated and iterated on Champion skins for League of Legends to develop high-quality top-down renders to meet needs of 3D modelers.