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Natalie Pellmann
Natalie Pellmann
Character Concept Artist
Los Angeles, United States

Summary

Character Concept Artist @ Respawn

Skills

Concept ArtCharacter DesignCreature DesignMarketing IllustrationWorld BuildingProp DesignCostume DesignShape LanguageAnatomyDrawingSketchingGame Art

Software proficiency

Photoshop
Photoshop
Procreate
Procreate

Productions

    • Video Game
      Seekers of Skyveil
    • Year
      2025
    • Role
      Senior Concept Artist
    • Company
      Elodie Games

Experience

  • Senior Concept Artist at Fantastic Pixel Castle
    May 2025 - August 2025

    - Helped define the visual identity of a new IP and MMO by delivering concept art for playable races and classes.

    - Collaborated closely with Studio Head, Art Director, and VP of Creative to shape Ghost’s fashion direction; blending modern trends and streetwear with unconventional references.

  • Senior Concept Artist at Elodie Games
    Venice, Los Angeles, US
    August 2020 - April 2025

    - Owned character concept art from early ideation to final design for playable heroes, creatures, and cosmetics. Consistently created community-loved heroes for players to engage with.

    - Joined as Elodie’s first concept artist and worked on Seekers from pre-production to ship, playing a key role in defining the visual identity and art style of a new IP.

    - Highly adaptable in a fast-paced environment, worked quickly and efficiently to iterate on designs.

    - Collaborated alongside Art Director(s) and cross-disciplinary teams including: 3D, VFX, animation, game design, and narrative to develop designs aligned with evolving gameplay goals. Provided and received feedback, delivered paintovers and concept support when needed.

    - Directed contract artists and outsource vendors with detailed feedback and paintovers.

    Mentored junior artists through ongoing feedback, one-on-one support, and guidance.

  • Concept Artist at Elodie Games
    Venice, Los Angeles, US
    August 2020 - November 2023

  • Concept Art Intern at Blizzard Entertainment
    June 2020 - August 2020

    - Created multiple hero skins for Overwatch; worked within established pipelines and technical constraints.

  • Concept Art Intern at Riot Games
    Los Angeles, US
    June 2019 - October 2019

    - Ideated and iterated on Champion skins for League of Legends to develop high-quality top-down renders to meet needs of 3D modelers.