Senior Concept Artist and Character Designer based in Los Angeles, CA.
- Helped define the visual identity of a new IP and MMO by delivering concept art for playable races and classes.
- Collaborated closely with Studio Head, Art Director, and VP of Creative to shape Ghost’s fashion direction; blending modern trends and streetwear with unconventional references.
- Owned character concept art from early ideation to final design for playable heroes, creatures, and cosmetics. Consistently created community-loved heroes for players to engage with.
- Joined as Elodie’s first concept artist and worked on Seekers from pre-production to ship, playing a key role in defining the visual identity and art style of a new IP.
- Highly adaptable in a fast-paced environment, worked quickly and efficiently to iterate on designs.
- Collaborated alongside Art Director(s) and cross-disciplinary teams including: 3D, VFX, animation, game design, and narrative to develop designs aligned with evolving gameplay goals. Provided and received feedback, delivered paintovers and concept support when needed.
- Directed contract artists and outsource vendors with detailed feedback and paintovers.
Mentored junior artists through ongoing feedback, one-on-one support, and guidance.
- Created multiple hero skins for Overwatch; worked within established pipelines and technical constraints.
- Ideated and iterated on Champion skins for League of Legends to develop high-quality top-down renders to meet needs of 3D modelers.